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Parallax mapping in KingpinQ3 |
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Written by 0xA5EA
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Dec 07, 2008 at 12:00 AM |
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Hello, good news today. KingpinQ3 graphics have been pimped significantly. I implemented parallax mapping to the KingpinQ3 engine, which results in a lot more detailed graphics by virtually displacing pixels of a texture. The pictures below show some screenshots half with parallax mapping and half without.

Credits go to the XreaL team, because i could reuse parts of their engine code.

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Comment by G00x2 on 2008-12-15 11:01:02 wow, impressive :| | Comment by XraiDeD on 2008-12-09 20:09:47 Very nice! | Comment by d3an on 2008-12-11 01:37:47 Yes, nice work. |
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